A selection of the games I’ve written. Some of these will also appear in the Blog section under the My Games category.
Key: In the details section D means designed by me as well as written.
| Product Name | Date | Details |
| DJ Hero 2 | 2010 | PlayStation 3, Xbox 360, and Nintendo Wii. Even better than DJ Hero in every respect. Received review scores in the 90%s. While employed at Acclaim, Cheltenham. |
| DJ Hero | 2009 | PlayStation 3, Xbox 360, and Nintendo Wii. A music game involving repeating the shown notes using the DJ deck peripheral. Similar in concept to the Guitar Hero games, but a different way to play. Used a record deck controller. Received review scores in the 90%s. |
| XG3: Extreme G Racing | 2002 | Nintendo Game Cube and PlayStation 2. Motorbike racing game involving tracks that had loops, corkscrews, and jumps. It looked pretty and played decently, but was maybe a little short on content. While employed at Acclaim, Cheltenham. |
| RC-Revenge Pro | 2001 | PlayStation 2. A flawed remote control racing car game that never lived up to its potential. While employed at Acclaim, Cheltenham. |
| G-Police 2 | 1999 | PlayStation and PC. A follow on from G-Police. Sci-Fi scripted shoot ‘em up set on an alien moon. While employed at Psygnosis South-West. |
| Overboard | 1997 | PlayStation and PC. Quirky pirate ship game written in C. While employed at Psygnosis South-West. |
| Vampire / Darkstalkers | 1995 | Playstation one. Arcade conversion from supplied 68k assembler to C. While employed at Psygnosis South-West. |
| Gnome Alone / Magic Garden | 1991 | The Atari ST version of the Amiga game of the same name. Written in 68k assembler. |
| Eco-Warriors | 1990 | A PC game involving moving down a maze and collecting things. It wasn’t a great game, but it was coded efficiently by me in x86 assembler. |
| Stormbringer | 1987 | ZX-Spectrum 128K, ZX-Spectrum, C64, Amstrad CPC and MSX. A follow-on from Spellbound and Knight-Tyme. Review scores in the mid-90%’s. D. |
| Spellbound 128K | 1986 | ZX-Spectrum 128K. An enhanced version of Spellbound with additional content. D. |
| Knight-Tyme | 1986 | ZX-Spectrum 128K, ZX-Spectrum, C64, Amstrad CPC, and MSX. A follow on from Spellbound. This was the first ZX-Spectrum 128K game that wasn’t just a conversion from a standard spectrum game. Review scores in the mid-90%’s. D. |
| Names forgotten | 1985 | Some included games for the ill fated Elan Enterprise 64 home computer. |
| Fourth Protocol | 1985 | My part of the project was the ZX-Spectrum 3rd part of the story where the bomb is disarmed. |
| Type Rope | 1985 | ZX-Spectrum only. Keyboard trainer game. |
| Spellbound | 1985 | ZX-Spectrum, C64, Amstrad CPC and others. A side-on graphic adventure with my own ‘Windimation’ quick menu-driven text interface. Review scores were generally around the mid-90%’s. D. |
| Finders Keepers | 1985 | ZX-Spectrum and then pretty much every 8-bit platform around. A side-on graphic adventure in the style of Jet Set Willy. Review scores in the mid-90%’s. D. |
| Dynamic Programming | 1984 | ZX-Spectrum only. An add-on library for the ZX-Spectrum with fast sprite and graphic primitive drawing to enable ZX Basic programmers to develop better games. D. |
| Dynamic Graphics | 1984 | ZX-Spectrum only. Graphic tools including a paint program and an animation editor. D. |
| Bonkers | 1983 | ZX-Spectrum only. Reviewed in Crash magazine at 78%. My first game in Z80 Assembler. Similar game play to frogger, but quite a different game. D. |
Since 1995 these are all team projects