Softography

A selection of the games I’ve written. Some of these will also appear in the Blog section under the My Games category.

Key: In the details section D means designed by me as well as written.

Product NameDateDetails
DJ Hero 22010PlayStation 3, Xbox 360, and Nintendo Wii. Even better than DJ Hero in every respect. Received review scores in the 90%s. While employed at Acclaim, Cheltenham.
DJ Hero2009PlayStation 3, Xbox 360, and Nintendo Wii. A music game involving repeating the shown notes using the DJ deck peripheral. Similar in concept to the Guitar Hero games, but a different way to play. Used a record deck controller. Received review scores in the 90%s.
XG3: Extreme G Racing2002Nintendo Game Cube and PlayStation 2. Motorbike racing game involving tracks that had loop loops, corkscrews, and jumps. It look pretty and played decently, buy was maybe a little short on content. While employed at Acclaim, Cheltenham.
RC-Revenge Pro2001PlayStation 2. A flawed remote control racing car game that never lived up to its potential. While employed at Acclaim, Cheltenham.
G-Police 21999PlayStation and PC. A follow on from G-Police. Sci-Fi scripted shoot ‘em up set on an alien moon. While employed at Psygnosis South-West.
Overboard1997PlayStation and PC. Quirky pirate ship game written in C. While employed at Psygnosis South-West.
Vampire / Darkstalkers1995Playstation one. Arcade conversion from supplied 68k assembler to C. While employed at Psygnosis South-West.
Gnome Alone / Magic Garden1991The Atari ST version of the Amiga game of the same name. Written in 68k assembler.
Eco-Warriors1990A PC game involving moving down a maze and collecting things. It wasn’t a great game, but it was coded efficiently by me in x86 assembler.
Stormbringer1987ZX-Spectrum 128K, ZX-Spectrum, C64, Amstrad C64, and MSX. A follow-on from Spellbound and Knight-Tyme. Review scores in the mid-90%’s. D.
Spellbound 128K1986ZX-Spectrum 128K. An enhanced version of Spellbound with additional content. D.
Knight-Tyme1986ZX-Spectrum 128K, ZX-Spectrum, C64, Amstrad C64, and MSX. A follow on from Spellbound. This was the first ZX-Spectrum 128K game that wasn’t just a conversion from a standard spectrum game. Review scores in the mid-90%’s. D.
Names forgotten1985Some included games for the ill fated Elan Enterprise 64 home computer.
Fourth Protocol1985My part of the project was the ZX-Spectrum 3rd part of the story where the bomb is disarmed.
Type Rope1985ZX-Spectrum only. Keyboard trainer game.
Spellbound1985ZX-Spectrum, C64, Amstrad and C64. A side-on graphic adventure with my own ‘Windimation’ quick menu-driven text interface. Review scores were generally around the mid-90%’s. D.
Finders Keepers1985ZX-Spectrum and then pretty much every 8-bit platform around. A side-on graphic adventure in the style of Jet Set Willy. Review scores in the mid-90%’s. D.
Dynamic Programming1984ZX-Spectrum only. An add-on library for the ZX-Spectrum with fast sprite and graphic primitive drawing to enable ZX Basic programmers to develop better games. D.
Dynamic Graphics1984ZX-Spectrum only. Graphic tools including a paint program and an animation editor. D.
Bonkers1983ZX-Spectrum only. Reviewed in Crash magazine at 78%. My first game in Z80 Assembler. Similar game play to frogger, but quite a different game.

Since 1995 these are all team projects